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Old Oct 15, 2008, 03:01 AM // 03:01   #1
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Default More Concept skills because I can

Diamond Dust Ward [elite]
15 energy, 1 second casting time, 30 second recharge time
Elite ward spell. Create a Diamond Dust Ward at your location; for 2...14 seconds, allies within the ward cannot be targeted by spells. (Earth Magic)

ADDED: (This is from a post below)
But looking at the description it says you cannot be targeted by spells, not just by enemy spells.
So would you take cover in it if prevent from being healed by your monks?

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target knocked down foe and deal 30...66 damage. (Strength)

Lightning Assault
15 energy, 3/4 second casting time, 10 second recharge time
Skill. Target touched foe is struck for 10...91 lightning damage. (Air Magic)

Soul Harvest
10 energy, 1 second casting time, 10 second recharge time
Spell. Exploit the nearest corpse and gain 10...22 energy. (Soul Reaping)

Shout of Might
7 adrenaline, 1 second casting time
Chant. The next attack skill each ally in ear shot uses deal +4...18 damage. (Leadership)

Hero's Strike
8 adrenaline
Attack skill. Deal +10...34 damage, if this attack is blocked, you gain 10...87 health. (Strength)

Triumph
10 energy, 3/4 second casting time, 15 second recharge time
Enchantment spell. For the next 5...20 seconds, the next attack skill you use deals +1...15 to all adjacent foes. (Mysticism)

Yeah, I don't want to think of anymore now.

Last edited by gameshoes3003; Oct 15, 2008 at 09:24 PM // 21:24..
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Old Oct 15, 2008, 03:26 AM // 03:26   #2
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Wow, like the most overpowered version of SB ever. I like it

Nah but seriously that ward is way too much.


Lightening Assault sounds a lot like lightning touch.

Stomps actually not a bad idea. The name is appropriate at least.
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Old Oct 15, 2008, 03:59 AM // 03:59   #3
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the Diamond Dust thing is way OP'd.

And the others are too close to current skills,or are useless.
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Old Oct 15, 2008, 04:01 AM // 04:01   #4
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Lightning Assault is stronger than Lightning Touch because it's on one target.
Diamond Dust whatever is overpowered, but I don't care; it's not going in the game anyway.
Then the other skills are just there.
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Old Oct 15, 2008, 04:05 AM // 04:05   #5
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Quote:
Originally Posted by HawkofStorms View Post
Stomps actually not a bad idea. The name is appropriate at least.
Stomp would be pointless,no one that knew what they were doing would use it.
Better off just melee'ing soo you can gain adren,spiking(since thats why you should KD on a war,and im sorry but a 60 damage conditional skill isnt going to fit in any spike.)

If your KDing on a sword,its for anti-kite
Axe would be for spikes/anti kite
Hammer bars are already tight enough,no one would drop crushing blow,bulls strike or a follow up KD for a useless 60 damage skill,even if it was armor ignoring.

In the end,the point is it isnt worth droping a utility skill for.

It would just become a skill like Thrill of Victory,useless..and only used by people who think the icon looks cool or have no clue what the heck there doing.

Last edited by wind fire and ice; Oct 15, 2008 at 04:10 AM // 04:10..
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Old Oct 15, 2008, 05:03 AM // 05:03   #6
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Quote:
Originally Posted by wind fire and ice View Post
Stomp would be pointless,no one that knew what they were doing would use it.
Better off just melee'ing soo you can gain adren,spiking(since thats why you should KD on a war,and im sorry but a 60 damage conditional skill isnt going to fit in any spike.)

If your KDing on a sword,its for anti-kite
Axe would be for spikes/anti kite
Hammer bars are already tight enough,no one would drop crushing blow,bulls strike or a follow up KD for a useless 60 damage skill,even if it was armor ignoring.

In the end,the point is it isnt worth droping a utility skill for.

It would just become a skill like Thrill of Victory,useless..and only used by people who think the icon looks cool or have no clue what the heck there doing.
Stomp would be useless? LOL. You do know that warrior's use Shock as an integral part of many axe builds, and Stomp is a Shock clone (same casting, energy cost, recharge, and skill type) but it's ranger, it doesn't cause exhaustion like shock does, it provides greater damage without any extra attribute investment since the war has high strength, and it frees up the war's secondary for any other utility they want to bring. Not only that, but it would be good for any class, as a low-cost non-elite unconditional knockdown with low casting time and recharge and no attribute investment required is pretty broken; it would appear all over the place and become a staple due to it's incredible brokenness.

In fact, all of the skills here are either ridiculously overpowered or just silly; I'm inclined to think the OP is either a troll or just doesn't know what the hell he's talking about.
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Old Oct 15, 2008, 05:16 AM // 05:16   #7
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Umm..lordheinous,can you read?

It says if there KNOCKED DOWN they take the damage,not it knocks down and does that damage.
please read before you make your self look stupid.

Why must people not use there heads,you could have atleast read the skill description instead of seeing knocked down and auto-tagging the skill as a strength attribute shock based clone on steriods.

Also,theres a reason its called concept skills,the OP didnt say they were needed skills,or even any thing he would like to have put in the game.

He was just bored and felt like coming up with some random things and getting some feed back.

The point is,before you go calling names and making your self look like more of an idiot then Prince Rurik,please take 30seconds to read what your gonna call bad,eh?

Last edited by wind fire and ice; Oct 15, 2008 at 05:29 AM // 05:29..
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Old Oct 15, 2008, 05:57 AM // 05:57   #8
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Quote:
Originally Posted by wind fire and ice View Post
The point is,before you go calling names and making your self look like more of an idiot then Prince Rurik,please take 30seconds to read what your gonna call bad,eh?
lol @ that.

The ward is overpowered, not fond of stop but the others don't look bad.
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Old Oct 15, 2008, 07:24 AM // 07:24   #9
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Quote:
Originally Posted by gameshoes3003 View Post
Diamond Dust Ward [elite]
15 energy, 1 second casting time, 30 second recharge time
Elite ward spell. Create a Diamond Dust Ward at your location; for 2...14 seconds, allies within the ward cannot be targeted by spells. (Earth Magic)

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target knock down foe and deal 30...66 damage. (Strength)

Lightning Assault
15 energy, 3/4 second casting time, 10 second recharge time
Skill. Target touched foe is struck for 10...91 lightning damage. (Air Magic)

Soul Harvest
10 energy, 1 second casting time, 10 second recharge time
Spell. Exploit the nearest corpse and gain 10...22 energy. (Soul Reaping)

Shout of Might
7 adrenaline, 1 second casting time
Chant. The next attack skill each ally in ear shot uses deal +4...18 damage. (Leadership)

Hero's Strike
8 adrenaline
Attack skill. Deal +10...34 damage, if this attack is blocked, you gain 10...87 health. (Strength)

Triumph
10 energy, 3/4 second casting time, 15 second recharge time
Enchantment spell. For the next 5...20 seconds, the next attack skill you use deals +1...15 to all adjacent foes. (Mysticism)

Yeah, I don't want to think of anymore now.
Diamond ward is too overpowered, way overpowered.

Stomp isnt worth it on a bar. Its 66 damage would be equaled by using power attack, and you would gain adrenaline from using power attack 2.

Lightning Assualt... does twice as much damage as lightning touch, but has no AoE or Blindness... crap if u ask me

Soul Harvest, id still rather bring sols for a bit of a heal as well. + it doesnt destroy the corpse, can be used even if ur not relying on people dying and can be used more then once on an individual. Also faster cast.

Shout of Might... have u read anthem of envy? Urs is a crapper version of that in leadership...again no thanx

Hero's strike could be useful, but it wont replace any skills on any bar except maybe in RA. Id rather punish them for blocking though then healing myslef. Thats my backlines job.

Triumph would again be pointless, theres a tonne of skills that dervs have that deals point blank aoe, and have a purpose.

Overall, theres 1 overpowered skill and the rest are copies, or pointless. Nice try though, its fun to think about these
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Old Oct 15, 2008, 07:33 AM // 07:33   #10
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I like the Diamond Dust one. OP entirely!
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Old Oct 15, 2008, 11:02 AM // 11:02   #11
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Wo0o0o0o0o0o0!!! I got feedback!
And yes, it was more or less what I expected.
Though I think I should change diamond dust before more people repetitively comment on it... but I'm too lazy to.
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Old Oct 15, 2008, 11:03 AM // 11:03   #12
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I want 2 Diamond Dust Warders on my team
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Old Oct 15, 2008, 11:22 AM // 11:22   #13
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yeah, that would be cheesy wouldn't it. But looking at the description it says you cannot be targeted by spells, not just by enemy spells.
So would you take cover in it if prevent from being healed by your monks?
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Old Oct 15, 2008, 12:21 PM // 12:21   #14
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If worst came to worst, Heal Party would go through diamond dust, since it doesn't target.
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Old Oct 15, 2008, 01:26 PM // 13:26   #15
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Quote:
Originally Posted by wind fire and ice View Post
Umm..lordheinous,can you read?

It says if there KNOCKED DOWN they take the damage,not it knocks down and does that damage.
please read before you make your self look stupid.

Why must people not use there heads,you could have atleast read the skill description instead of seeing knocked down and auto-tagging the skill as a strength attribute shock based clone on steriods.
Really, it says knocked down?

Quote:
Originally Posted by gameshoes3003 View Post
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target knock down foe and deal 30...66 damage. (Strength)
There is a typo no matter how you look at it, in the seconds line. Either the they forgot the period between the words "target" and "knock" (what I assumed) or they forgot the "ed" in "knocked" (what you assumed). Now, I'm not saying you're wrong, in fact, that skill definitely makes more sense, but clearly, this issue results from a 2 differing interpretations resulting solely from the OP's bad grammar; if you want to pointlessly rage at someone, I would suggest that it be him and not me
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Old Oct 15, 2008, 01:26 PM // 13:26   #16
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Quote:
Originally Posted by gameshoes3003 View Post
yeah, that would be cheesy wouldn't it. But looking at the description it says you cannot be targeted by spells, not just by enemy spells.
So would you take cover in it if prevent from being healed by your monks?
life, kaolai, healing spring, para shouts, signets, preservation, well of blood, and so on and so on.
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Old Oct 15, 2008, 02:48 PM // 14:48   #17
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Diamond Dust Ward [elite]
15 energy, 1 second casting time, 30 second recharge time
Elite ward spell. Create a Diamond Dust Ward at your location; for 2...14 seconds, allies within the ward cannot be targeted by spells. (Earth Magic)

This could be Arcane echo’d making my Mesmer or any a very powerful… probably could figure out a party concept that has this spell up all the time [Echo] [Arcane mimicry] [arcane echo] and one solid defense for a long time.
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Old Oct 15, 2008, 03:46 PM // 15:46   #18
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Quote:
Originally Posted by wind fire and ice View Post
Umm..lordheinous,can you read?

It says if there KNOCKED DOWN they take the damage,not it knocks down and does that damage.
please read before you make your self look stupid.
Quote:
Originally Posted by lordheinous View Post
Really, it says knocked down?



There is a typo no matter how you look at it, in the seconds line. Either the they forgot the period between the words "target" and "knock"
in all fairness lordheinous is right. The op just had bad grammar making it hard to tell what the description is could be
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target, knock down foe and deal 30...66 damage. (Strength)

or

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target. Knocked down foe takes 30...66 damage. (Strength)


but OT Arcaine Echo ->Diamond dust would be way over powered.
Could stand in the ward and have derv healers in the back have team just body block to where they cant be reached. Signet of Pious light isnt a spell so they could still get healed easy.

Last edited by Hailey Anne; Oct 15, 2008 at 03:49 PM // 15:49..
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Old Oct 15, 2008, 05:15 PM // 17:15   #19
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Signet heals and non targeted heals like Light of Deliverance, Heal Party, Divine Healing, etc. all would work with Diamond warding.
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Old Oct 15, 2008, 05:55 PM // 17:55   #20
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Quote:
Originally Posted by Hailey Anne View Post
in all fairness lordheinous is right. The op just had bad grammar making it hard to tell what the description is could be
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target, knock down foe and deal 30...66 damage. (Strength)

or

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target. Knocked down foe takes 30...66 damage. (Strength)


but OT Arcaine Echo ->Diamond dust would be way over powered.
Could stand in the ward and have derv healers in the back have team just body block to where they cant be reached. Signet of Pious light isnt a spell so they could still get healed easy.
Look at the name,its obvious he meant that it was on knocked down foe-not knocks down.

You dont stomp on people who are standing up.
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